
Zelda: Ocarina of Time Can Now Run Natively on iOS and iPadOS at 60FPS
Developer Kahris (@chrissotraidis) has achieved bringing The Legend of Zelda: Ocarina of Time natively to iOS and iPadOS. Unlike traditional emulators that simulate Nintendo 64 hardware at runtime, this project relies on a full reverse-engineered C decompilation compiled…

Developer Kahris (@chrissotraidis) has achieved bringing The Legend of Zelda: Ocarina of Time natively to iOS and iPadOS. Unlike traditional emulators that simulate Nintendo 64 hardware at runtime, this project relies on a full reverse-engineered C decompilation compiled into a native ARM64 application.

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